This lava plume is programmed to show briefly whenever a jumping lava object is about to trigger. The bird-missile-thing that appears in a single area of Lake Rocky has a second, unused frame apparently intended to make it look a bit nicer in motion. The animation here is somewhat conjectural, but the frames appear in this order in the game's data. The Remote Robot's eyes glowing.for some reason. To fix this, change ROM 38DEF from 06 to 08. These may or may not have been intended for the unused underwater currents.ĭue to an error in the graphics definitions, four of the tiles for the last frame of Tails' animation for throwing a bomb while jumping are not loaded, causing him to briefly sprout a third leg every time he does so. The Sea Fox tilting up and down at intermediate angles. The Sea Fox's turning animation has a second "drilling" frame that would make it consistent with the standard Sea Fox sprites, but it isn't used. This little speck's graphics and sprite mappings appear between two frames of Tails' "playing in the dirt" idle animation, so it may have been meant to appear as part of it the animation has Tails mime throwing something over his shoulder, and this might have been meant to be the thrown object. It's not terribly useful since no code calls it in the final game, and the error message is only legible if an ASCII font already happens to be loaded to VRAM $2400. When run, it tries to print the text "ERROR" to the screen, waits for three seconds, then resets the game. The game contains a basic error handler routine, nearly identical to the ones in other Aspect Sonic games, at ROM 0x70. It might have been used to set the maximum flight time, or to view Tails' three flight animations. This text was part of a debug menu at some point, but all that's left is the tilemap. Note that this breaks some other functions like the Continue option, so don't try to do a full playthrough on it or something. To run it, simply choose "New Game" on the title screen. This patch restores the level select to more-or-less working order. File: tailsadv_levelselect_patch.zip ( info)
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